Welcome to the website! This is the very first post. Very new to this whole blogging type of thing and not really sure how to go about this but just gonna let you know what this will be about. There will be a wiki and it will be getting a lot of stuff added to it. We will also post the game updates so when you first go to the site you will see the latest game update / changes. Will try to keep everything categorized to be neat and clean. More stuff will be coming later!
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Combo
Attack, Melee, Weapon Range, Strike, Physical, Shadow
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Swings weapon to attack the enemy twice. Deals DMG even faster from Frenzy effect on hit.
Min. rarity: Normal
To buy in: Act 1, Act 6-10, Act 11-12
How to get: Drop, Shop
Weapon: Sword, Axe
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Rune Level 1
Mana Cost: 3
Cast: Immediate
Physical Element
Weapon Range: None
Physical DMG 173% (+48)
10% Attack Speed Amp
+5% Maximization Chance
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Rune Level 45
Mana Cost: 12.5
Cast: Immediate
Physical Element
Weapon Range: None
Physical DMG 454% (+1158)
10% Attack Speed Amp
+5% Maximization Chance
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On-Hit Mechanics
• Gain Swift Attack for 12s on hit (+5% Attack Speed per stack, Max 5)
• 40% chance to gain Frenzy effect on hit at Max Swift Attack stacks
Frenzy Properties (Max 5 Stacks / 5s Duration):
+5% Attack Speed Amp per stack | +16% Weapon Range per stack | +4 HP on hit per stack
+5% Attack Speed Amp per stack | +16% Weapon Range per stack | +4 HP on hit per stack
Rune Grade Modifiers
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+15% Frenzy
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+30% Frenzy
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+50% Frenzy
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5% vs Bleed
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15% vs Bleed
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25% vs Bleed
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Awakening Effects
Origin: +[5-15]% Weapon Range | Attack Radius 30% Increase
Verity: [20-25]% DMG Amplification against Elites
Source: Gain Quick Attack Link Rune Effect (+[34.2-40.1]% ATK Speed) (Cannot link Quick Attack Rune)

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