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Whirlwind
Attack, Melee, Weapon Range, Channel, Strike, Physical
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Spins toward the control direction while Channeling, dealing damage to all enemies in the path.
Min. rarity: Normal
To buy in: Act 1, Act 6-10, Act 11-12
How to get: Drop, Shop
Weapon: Dagger, Sword, Axe, Blunt, Staff
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Rune Level 1
Mana Cost: 3
Cast: Channel
Physical Element
Range: No weapon baseline
Physical DMG 220% (+62)
+10% Weapon Range
35% MS Dampening
30% Trigger Skill DMG Damp.
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Rune Level 45
Mana Cost: 16.6
Cast: Channel
Physical Element
Range: No weapon baseline
Physical DMG 660% (+563)
+10% Weapon Range
35% MS Dampening
30% Trigger Skill DMG Damp.
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Rune Grade Modifiers
Magic Grade Upgrades:
• +30% Weapon Range
• 30% Movement Speed Dampening
• +50% Melee DMG
• 30% Movement Speed Dampening
• +50% Melee DMG
Rare Grade Upgrades:
• +60% Weapon Range
• 25% Movement Speed Dampening
• +100% Melee DMG
• 25% Movement Speed Dampening
• +100% Melee DMG
Epic Grade Upgrades:
• +90% Weapon Range
• 15% Movement Speed Dampening (Reduced Penalty!)
• +200% Melee DMG
• +3% Attack Speed Amplification
• 15% Movement Speed Dampening (Reduced Penalty!)
• +200% Melee DMG
• +3% Attack Speed Amplification
Awakening Effects
Source: Resource Efficiency
• [15-20]% Resource Cost Dampening
• [15-20]% Resource Cost Dampening
Origin: Juggernaut Tanking & Penetration
• +[2-12]% Armor Penetration
• [10-15]% DMG Taken Dampening while Channeling
• +[2-12]% Armor Penetration
• [10-15]% DMG Taken Dampening while Channeling
Verity: Escalating Combat Multipliers
• +[50-80]% DMG Multiplier
• +[10-15]% DMG when Channeling (Max Stacks: 10)
• +[50-80]% DMG Multiplier
• +[10-15]% DMG when Channeling (Max Stacks: 10)
